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Old May 22, 2006, 11:13 AM // 11:13   #1
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Default what features in Guild Wars: Factions that you like to see anet retain in future?

well, i know this might not apply to those who hate GW:F, but i just feel that some of the features in GW:F can be retained for the future chapters of GW like the re-used of those mission maps for quests, the dynamic mish (coop mish, challenge mish, etc), etc, etc

i am not sure about the pvp mini game..personally, i found that those maps are fun but it seems to have low popularity among the fans..

well, the above are some thoughts from me..hope that this thread does go into another ranting thread..cheers..
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Old May 22, 2006, 11:15 AM // 11:15   #2
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Pvp mini game?

More mapping quests in the future! More locked gates!
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Old May 22, 2006, 11:31 AM // 11:31   #3
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yep, I LIKE the locked gates... No more running! PLAY THE DAMN GAME!

I love the re-usable mission maps... I've always wanted to go back over Fort Ranik or The Wilds maps for instance...

More maze like areas would be good, I love seeing GentleBreezes freaking out next to me when shes playing and getting totally lost...

Double layer mapping too (Undercity and Xaquang Skyway), GENIUS!
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Old May 22, 2006, 11:33 AM // 11:33   #4
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I'd like to see the territorial system explored again, but take alot of the communities suggestions on making it better. The idea was awesome, the implementation was abysmal.
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Old May 22, 2006, 11:42 AM // 11:42   #5
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Locked gates are fine and dandy, but please LET ME OUT!

Seriously, I don't mind locked gates, but when I played the hard way to get to Vizunah Square, I really don't see why I should go by Byway.... all the way to get back to the Undercity to claim a quest reward. The gate is *RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO* right there, it just doesn't open.

I see this as a flawed design.
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Old May 22, 2006, 11:45 AM // 11:45   #6
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Definately need more FEDEX missions, yup, yup.

Make the map even smaller next time so we can go over the same area again and again and again. And try to set it somewhere with more repeated textures,way too much variety in the citeh !
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Old May 22, 2006, 11:46 AM // 11:46   #7
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Quote:
Originally Posted by generik
Locked gates are fine and dandy, but please LET ME OUT!

Seriously, I don't mind locked gates, but when I played the hard way to get to Vizunah Square, I really don't see why I should go by Byway.... all the way to get back to the Undercity to claim a quest reward. The gate is *RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO* right there, it just doesn't open.

I see this as a flawed design.
Right, your looking at the wrong bit for the wrong mission...

The gate your referring to is the gate to the FORIEGN quarter of Vizunah Square... Your character needs to goto the Local Quarter... its two seperate missions... once you complete the game the foriegn quarter opens up, but your character can't goto the foriegn quarter and do the mission with Mhenlo until then...
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Old May 22, 2006, 11:50 AM // 11:50   #8
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yeah, for me, locked gate is good..but if implemented unwisely, it will make the game too linear and bugs too..>.<..

besides, anet should also consider those who love exploration..

however, too many mazes will create more confusion..i prefer more open area with denser creep..GW:P has more open map but the creep are too diluted..i have to travel a long way before encountering a group of creeps..however, in GW:F, the distance between two groups of creeps are too close that occasionally, i accidentally aggro two groups at once..>.<..

just my opinion, i hope that this thread will not become another 'ranting' thread..;P
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Old May 22, 2006, 11:54 AM // 11:54   #9
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explorable mission areas, 12v12, and maze-like overpopulated cities.
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...
....
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.......Just kidding on that last one.
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Old May 22, 2006, 12:03 PM // 12:03   #10
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- Competitive Missions
- Challenge Missions (this is one of the best things they did in GW:F )
- More repeatable quests (gold, faction or both rewarding)
- More 12v12 Maps.
- Same or more variety of henchies.
- Keep over powered bosses ( you want his elite/green item you have to earn it ).
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Old May 22, 2006, 12:16 PM // 12:16   #11
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More 12 man wait sessions plz...

Actually I really liked the alliance idea...please give us full access alliance chat and member logs. I should not have to add them to my friends list.
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Old May 22, 2006, 12:29 PM // 12:29   #12
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* Challenge Missions are lots of fun fun fun ^_^

* Elite Areas (High-End PvE is most rewarding gameplay to me at least) though with not so hard limitations. More like Favour related access.

* More areas like Shing-Jea Island. That place really brought me great sense of freedom when walking around. Favourite place in Cantha ^_^

* New Alliance Battles are very fun & entertaining, would like to see new PvP maps around HA in future.
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Old May 22, 2006, 02:12 PM // 14:12   #13
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Got to love the locked gates. Please hide them from us so we don't know they are there until we are authorized to go through.

Mazes and double layer maps, wow. There is no telling how many quests I have by-passed simply because I got tired of going in circles and got out of the city as fast as I could.

Repeatable quests and challenge missions? In oreder to maintain your good standing with your faction and even to play some of the game you need a good supply of faction points and what better way to get the required points than doing the samething over and over and over and over..... ad nauseam.

On this next point I may have misunderstood something somewhere. I'll not get to wear the Defender of Cantha title unless I (a) leave my guild to join "the other side"; or (b) convince my guild to change Factions and alliance because some of the missions are on the other side of a stupid line on a map.

Talking henchies. Since I have pop-up window #1 (or #2, I forget which) disabled I don't see half of what they say because they are behind me and I can't see them. The other half are in front of me covering up what ever it is I'm fighting. If they must talk, put it in the chat box with the rest of the team chat.

Having said all that, I much prefer the game play of Prophecies. I can go anywhere at anytime and choose to do this or that or choose not to do this or that and I've got the whole map to play in.

(Yes, I know all of the above has been covered before over and over and over and over..... ad nauseam.)

Since the OP asked for what I would keep; I agree with a previous poster - if you want a "green" from a boss, you have to work for it when you meet up with it. I also like having to think more about what I'm doing when I aggro a mob. Now, about those healer henchies....
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Old May 22, 2006, 02:30 PM // 14:30   #14
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Not so much a fan of the Locked gates, Maybe on the First go round but once you have unlocked a City on your account I think your 2nd through 6th should be allowed free access.

I really like the End game Material, I love the Idea of Special Merchants, Armor, Crafters and Pheonix after beating the Game. Just wish there was a Storage there cause I didnt bring enough steal the first time DOHHH!

Like the randomness of the Green Drops all over keeps one area from being Farmed 24/7 and killing the drops in that zone.

Would love to see the Pheonix have a AOE inferno or some kind of crazy AOE attack.

Double damage is Good thing except for the Dang Ele's!!! ahhh killing me Anet literally! -60 DP FTW!!!

I like the Skill point Quests and Purchase Skills vs Giving me Skills you want me to use. I think this makes for a more Diverse Game Population. More Specialization of Chars vs The Whole Cookie Cutter Aspect.

12 vs 12 ROCKS!!! (Just wish we could pick our 12 vs 12 and not random teams of 4)

Aspenwood and Jade Quary Are good Ideas but no one ever there to play need to find a way to get people interested in this maybe special reward or weapon drop similar to HoH
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Old May 22, 2006, 02:48 PM // 14:48   #15
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Quote:
Originally Posted by Badger2
On this next point I may have misunderstood something somewhere. I'll not get to wear the Defender of Cantha title unless I (a) leave my guild to join "the other side"; or (b) convince my guild to change Factions and alliance because some of the missions are on the other side of a stupid line on a map.
Incorrect. You will never need to leave your guild or convince your guild to change sides. Your faction/side is not the same as your guilds.

What to keep? Most of it.

Bosses in predictable locations is nice for unlocking purposes. Explorers now have their own title.

I like being able to explore the areas that I just did a mission in. It gives even more of a sense of progress in time. If that means some gates are locked, thats okay. I'm holding judgement on whether the amount in Cantha is okay until I have gone through with several characters (I actually think with later characters it will bother me less as I know how to get through them more easily and thus can plan my exploration).

Mazes and double layer maps are fine, a bit larger maps overall would be nice. As an explorer, I liked going all over Tyria. Cantha seems too small at times...

The maps where you hare two teams was nice, although relying so heavily on the other (such as in the beginning of Vizunah) occasionally gets frustrating.

Variety in location of green drops, etc. is good.

Henchie variety is good.

Shiro being set apart coupled with the end-game area is nice.

I think I'm a fan of double damage and half casting times, forces you to strategize and prioritize a bit.

Hrm, probably plenty more I'm missing.
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Old May 22, 2006, 03:38 PM // 15:38   #16
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Off the OP's topic.

Quote:
Originally Posted by kryshnysh
Incorrect. You will never need to leave your guild or convince your guild to change sides. Your faction/side is not the same as your guilds.
Ok. I see I did miss something. Where can I read up on this? And what about gaining/loosing faction points?

Please don't tell me to use the search option. ATM there are only 2098 users on line and search is disabled.
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Old May 22, 2006, 03:44 PM // 15:44   #17
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the abiliy to swap the secondary of a PvP character!!
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Old May 22, 2006, 03:49 PM // 15:49   #18
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Quote:
Originally Posted by Badger2
Off the OP's topic.



Ok. I see I did miss something. Where can I read up on this? And what about gaining/loosing faction points?

Please don't tell me to use the search option. ATM there are only 2098 users on line and search is disabled.
My guild is Luxon. Two of my guildmates have finished all the Kurzick missions/quests already.

My reccomendation: Beat the game with all your characters for one faction. Use up all your faction (wait till you have 10k, so you can spend it all in 1 shot and not have any leftovers) so its 0/0 on both sides. Switch sides. Beat the game with that side.
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Old May 22, 2006, 04:17 PM // 16:17   #19
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Fix the cinematics Shiro vs. Vizu/Visu, was not the greatest of battles.
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Old May 22, 2006, 04:47 PM // 16:47   #20
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High powered bosses.
Explorable mission areas.
More co-op mission like VSquare, only adjust it so that if one side loses, the other doesn't instantly fail.
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